Sunday, April 28, 2013

Reflective Synopsis


Information, Communications and Technology (ICT) influences our lives and changes the way we do things.  Learning is not immune to these changes, ICT impacts the students’ learning styles, and the way they prefer to learn.  Education Queensland (2008, p.3) identifies digital pedagogy as being "a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners. Digital Pedagogy moves the focus from ICT tools and skills, to a way of working in the digital world".   Globally, ICT is recognised as fundamental to economic growth and development (Organisation for Economic Cooperation and Development (OECD), N.D.).  For our country to be competitive in the global market, education must be delivered according to global standards.  This reflective synopsis provides an overview of a selection of digital tools and resources available to educators to integrate digital pedagogy in the curriculum.  Over the past few weeks I have been researching and experimenting with these tools and resources along with some of my colleagues, and discussing their place in the classroom.  These tools include wiki spaces, blogs, PowerPoint, digital video, iPods.
A wiki space is a site online where visitors can read the content posted, and add their own information.  It is a tool that is ideal for online collaborative learning.  Groups of people, from any physical location can work together and share their ideas utilising a wiki space.  This makes wiki spaces perfect for distance learners to work together.  A wiki space on its own does not formulate a learning tool.  When the learning manager complements the space with scaffolding, such as Bono’s Six Thinking Hats (deBono Thinking Systems, N.D.), the right environment is created to enable the students to move in the right direction towards the knowledge that they require.  This learning environment illustrates social constructivism, with students learning as a result of interacting with one another.  Framing the wiki with scaffolding supports higher order thinking.   I have had the opportunity to participate in a wiki-based learning experience, being part of a group of students analysing the decision to include mobile phones in learning, using the tool of Bono’s Six Thinking Hats.   Please see Appendix A for the link to view this wiki space.  I found this to be a worthwhile exercise in exploring ideas about whether mobile phones should be used in classrooms.  Rather than just exploring the ideas individually, I was able to consider other students’ opinions when reaching my own conclusions.  Using the scaffolding tool ensured that discussion was focussed in the direction required for learning.  This tool is ideal in any learning situation where groups of students reside in different physical locations that make face to face group work impossible.
A blog is a web page developed by an owner who publishes annotations, and is similar to an online diary.  The author can also embed images and videos, and include links to other web pages.  In contrast to the wiki space, a blog can only be edited by the author, although visitors can make comments.  Over the past few weeks, I have kept a blog as part of my studies, and accessed many blogs of my fellow students.  When participating in the wiki space, I found it difficult to decipher between comments, and who was the author.  Visiting a blog however provided a real connection with the author, and gave an insight into the views of that particular person.  As blogged by Sarah Arnold (Appendix B) our blogs would have enabled our lecturer to see our progress and understanding of the subject of e-learning.  I found it helpful in my own learning journey to be able to read the reflections of other students.  Likewise, high school students would benefit from using a blog to complete an assessment task, if used in conjunction with a scaffolding framework.   Tammy Woodward (Appendix C) provides an excellent example of utilising this tool for high school students’ assessment tasks. 
Young people are accessing visual media sites such as YouTube on a regular basis for entertainment and knowledge gathering.  Swisher (2007) concludes that visual media in the classroom doesn’t necessarily improve learning, but it can influence mood and engagement.  As I work with students at risk of disengaging from education, I chose to reflect on the use of YouTube to engage students in the classroom in my blog.  I viewed Abigail Anderson’s blog to see her podcast using an avatar (Appendix D) and consider this to be an effective tool also in engaging adolescents.
As reflected in my blog (Appendix E), PowerPoint’s can make or break a presentation, and in the past have put many students to sleep.  Advancements in technology have improved the humble PowerPoint, enabling greater student engagement in the classroom.  My blog investigated the tool of Mouse Mischief that transforms PowerPoint from a teacher-driven instrument into an interactive activity where all the students can manipulate what is displayed on the screen.  James Sherry (Appendix F) explored the use of glogster in the classroom, considering it to be an effective tool to both present to students in a lesson, and for students to utilise for assessment tasks to consolidate learning.  Where once students would produce a poster for a project, now they have the opportunity to create a glogster that they can manipulate to incorporate colours, video and digital images.
The Australian Bureau of Statistics (2009) determined that almost a third of school-age children under fourteen own a mobile phone and seventy-six percent of older children own a mobile phone.  Regardless of school policies, students are bringing these phones to school.  The decision schools are faced with is whether to embrace these technologies in the classroom, or prohibit their use in the school grounds.    In my research of this, I determined that iPods were a better choice of technology for the classroom as they have all the functionality of a mobile phone, without the phone call capacity (Appendix G).  When permitting and commending the use of digital technology in the classroom, the educator is required to consider legal and ethical implications in its use.
To implement ICT in the classroom, the teacher needs to be conscious of the legal responsibilities when using these tools, and conduct themselves ethically and legally, to model and teach correct behaviour to students.  The internet is not immune to copyright laws; any material sourced from the internet requires referencing and credit to the author (National Copyright Unit, n.d.).   The introduction of the internet to the classroom has necessitated the education of children about internet safety.  Schools and parents are responsible for the education of children about the risks encountered on the internet, and ensuring that they are protected from harmful and inappropriate material and people.  Schools have filtering and monitoring tools for internet use, and this can provide difficulty when some useful sites are mistakenly blocked from use, and can affect the accessibility of some tools such as blogs.  In our wiki space discussing the introduction of mobile phones into schools, the increase of opportunity for cyber bullying was considered.  Privacy issues need to be considered when students are publishing private or identifiable information about themselves online.
Information, Communications and Technology is ever-changing and evolving, and is part of our lives and integral to education.  ICT provides many tools to facilitate learning in the classroom.  Learning about ICT is incorporated into education to ensure that our children are equipped with the skills and abilities to interact with the digital world.  The Learning Manager in the 21st manager has no choice but to be equipped with skills and knowledge to be confident in integrating technology in the classroom.  This integration needs to be mindful of the legal and ethical challenges that the internet world introduces, with educational facilities responsible for developing policies and guidelines to ensure both educators and students are protected and working within safe environments.     
Appendix A
Wiki space example https://fahe11001-3-11.wikispaces.com/Group+2+Mobile+Phones
Appendix B

Week 3 - Teaching Using Blogs

Using blogs as a learning tool can be a great way to see students' progress and thoughts through their learning journey. By allowing students to create their own online space and add their own individual features including images, links, colouring and backgrounds, it lets students creatively express themselves in an area of technology they can feel comfortable using. Students can also collaborate their ideas and findings to show their research skills and showcase what they have learned from the course or topic. A major advantage to using blogs as a teaching tool is that teachers can monitor what a student is adding to their blog and can monitor students' learning progress. Teachers and other students can also give comments and feedback to students online. Another advantage to using blogs is students can complete them anywhere and at anytime, so learning is not limited to the classroom. This may lead to further investigation of topics and a more in-depth analysis.

Disadvantages to using blogs may be that students are not using them appropriately for educational purposes, however if this is monitored by the teacher these problems can be easily fixed. Another disadvantage is that blogs don't give students much of a chance to work collaboratively with each other. 

There are many ways in which blogs can be used as a learning material. One way they can be used is by asking students to reflect each week on their thoughts of the learning material so far. A way this can be arranged to promote higher order thinking is by asking the students to create a KWL chart (Ogle, 1986) http://www.readingquest.org/strat/kwl.html in their blog. This allows them to express what they already know, what they want to know and what they have learnt form the topic. 

Another way blogs can be used as a learning material is by asking students to take different components from what they are learning and each week provide an analysis of each component in their blog. for example if students are learning about planets they could choose a different planet to discuss each week. 

These reflections may also help students when completing assignments as it provides them with a virtual set of notes and ideas from what they have been learning over the duration of the course. 
 Sarah Arnold  
Appendix C

To blog or not to blog?

 

Blog Definitely!!!!

This is a fantastic tool for high school students. This tool provides students with the opportunity to post comments about certain topics and experiences.  During EPL I was given the task by the Lead Learning Manager to develop a piece of assessment for the students in year 9 Home Economics class. The assessment I developed was the students were to complete an individual cooking blog. As the learning manager I then created a list of each students blog address and students could comment on each other’s blogs.  The students were extremely excited about this assessment task.

The students were required to complete a Venn diagram type activity in their blog, include a picture and self evaluate their performance each week for the provided recipes. This structured type of blog kept students on task as they had criteria to follow. This was very similar to the wiki activity where it was structure and participants were kept focused on the task.

Blogging allows students to comment about their experiences.  It also provides and engaging way for students to reflect on their own personal performances each week.  During the development of their blogs students were required to research other blogs to get ideas how to set up their blog,  this was a great way to start which also helped me to gain a better understanding of the blogging process.  A great learning curve for all.  During this process it was imperative that the students were advised of the safe practices for blogs and the internet.  They were also reminded of the schools technology policies.

Here is a link to a student who recieved an A for her blog  http://breakfastatmidnightt.tumblr.com

Happy blogging everyone !!!!!
 Tammy Woodward  
Appendix D

Reflection 3

Images, podcasts and videos 

As a 21st Century educator, I will be incorporating the use of multimedia such as images, podcasts and videos both in and out of the classroom. Swisher (2007, p. 11) suggests that multimedia can enhance students learning, although this is reliant on effective pedagogic practices - teaching strategies. 

Images are used to engage learner’s attention, evoke emotions, promote visual literacy and enhance skill development. As demonstrated in this week’s Blackboard Collaborate session, images can provide opportunities for open discussion, creative thinking and problem solving.

This is one of my own photos taken at Sydney's Taronga zoo featuring Mr turtle. I downloaded MobaPhoto and had a go at editing a picture, although I found it much simpler and straight forward to edit it through Windows Live Photo Gallery. I reduced the size of the photo and changed the contrast and colouring of the image.

To ensure safe, legal and ethical practices, I will need to gain students permission before posting their work online and acknowledge it as their work. In regards to posting pictures of students online, I will require consent from the student and additional parental consent for children. Also, children should not be identified online and their images must be stored securely. 

On an ethical note, images shown to students need to be age appropriate and cross culturally sensitive. i.e. from my experiences working in early childhood, educators cannot show multimedia to children that is rated PG without parental consent.

Podcasts are another great way to engage learners and promote skill development. Below is an example of a podcast I created using Voki. Voki is a free and easy to access website that allows you to create your own avatar and add speech. It can be easily embedded in websites, blogs and other social networks. 


http://www.voki.com/lesson_plans.php

Unfortunately I have not had enough time to create a video. I have viewed some of my peers video's and they look great. I can see how using and particularly making video's would be an engaging, productive activity suitable for all ages and genres. 

Video's, podcasts and images can be used individually or combined for multimodal learning.These multimedia have benefits for all students as they address multiple learning styles and intelligences. I look forwards to using them with my students in the future. 



References

Swisher, D. (2007). Does multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness. Retrieved from,http://www.academia.edu/1046356/Does_Multimedia_Truly_Enhance_Learning_Moving_Beyond_The_Visual_Media_Bandwagon_Toward_Instructional_Effectiveness
  

Appendix E

Reflection 4 – a fresh look at PowerPoint


We have established in our investigation of multimedia tools, that multimedia does have a place because ‘students learn better from words and pictures than from words alone’ (Mayer, 2001, p. 63).  Swisher (2007) warns that the use of multimedia in itself does not guarantee educational success.  We have all endured death by PowerPoint.  Endless slides of boring facts and figures.  I have good news for you!  There is absolutely no reason why PowerPoint presentations should be boring and tedious.  Technology has once again improved, to allow the humble PowerPoint to be interactive.

Mouse Mischief is a free download for PowerPoint, which enables the PowerPoint to become interactive.  Each student can operate a mouse at their desktop, and interact with the slide.  Mouse Mischief also supports collaborative learning, and students can utilise this resource as part of a team.

As a teacher of Certificate II in Engineering at TAFE, I could utilize this technology with PowerPoint.  When doing revision in preparation for exams, the PowerPoint slide could have a multiple choice question.  Students could be divided into two teams, and each team could circle the answer they believe to be right.  This YouTube clip shows how Mouse Mischief can be integrated into the classroom.


PowerPoint has always been known to be an effective tool to engage students aurally and visually.  The integration of such tools as Mouse Mischief now introduces a third sense of touch to the lesson as well.  As discussed in the previous reflection, engaging the senses improves the transfer of information to memory, and assists in the retrieval of this information.


References

Mayer, R. E. (2001). Multimedia learning. Cambridge: Cambridge University Press.

mousemischief. (2010). Mouse Mischief Sultan School CaseStudy.  Retrieved from http://www.youtube.com/watch?v=AGHEU5UowXY

 

Swisher, D.  (2007).  Does Multimedia Truly Enhance Learning? Moving Beyond The Visual Media Bandwagon Toward Instructional Effectiveness.  Retrieved from http://www.academia.edu/1046356/Does_Multimedia_Truly_Enhance_Learning_Moving_Beyond_The_Visual_Media_Bandwagon_Toward_Instructional_Effectiveness


Appendix F

Tuesday, 26 March 2013

Week 5 Reflection - Glogster

This week, I am reflecting on a glogster or glog for short. The most basic way to describe glogster is an interactive online scrapbook. It is also known as an online poster.

Why should classrooms move away from regular scrapbooks and posters, and move towards glogster?

Glogster is an interactive modern tool that can grasp the interest of a child and engage a whole classroom. On a glogster page you can write descriptive blogs, change the colour background or add a picture like setting. You can upload images, videos and music and embed links into your poster. Glogster is giving teachers and students another dimension to explore by adding videos and music to a poster or scrapbook. Regular scrapbooks and posters only contributed to a visual learning style, but glogster is providing a visual and aural learning style, this will give students a better chance of understanding and engaging with the topic.   

Below I have uploaded a basic glogster page of my own, to give you an understanding of the capabilities of glogster.


In a PMI Chart I will discuss the implications of glogster.


Plus
Minus
Interesting
·         Creating Visual and Aural Learning
·         Classroom engagement
·         Students working with a modern tool
·         Could use glogster as an assessment item.
·         Students improving problem solving skills through modern technology
·         Teachers can setup a
               glogster education
               page to protect                      
 students on the
Internet.
·         Needs Internet access
·         Teachers need to understand glogster to implement it to the class.
·         Anyone can use glogster.
·         You can embed glogster onto blogs and wikis.

   

Glogster is a great web 2.0 tool for classrooms. It is a fun exercise, and is giving students and teachers another way to express creativity and increasing the knowledge data base.

 How could teachers use glogster in the classroom?

Teachers could use glogster as an assessment task. The task could be that the students have to create their own glog page and present their pages in an oral setting. I think presenting a glog in an oral is a positive move, because then the whole class can engage and interact with the music and videos and this will improve student’s communication skills and provide knowledge content in a fun atmosphere. Teachers themselves could create a glog and present it to the class to help explain a topic in the classroom. I have uploaded a YouTube clip below to help explain positives of glogs in the classroom.


As I am studying to be a manual arts teacher, the glog below clearly shows what I could present to my class. I have made a ‘Safety in the Workshop’ glog that I could display before the class even started. This glog would remind students of the safety requirements in the workshop and working with machinery. Another way I could use a glog in my class, is to get every student to create a glog page once a week and at the end of term, every student would have created an online scrapbook to hand in for assessment.

Glogster is an interactive web 2.0 tool ready to transform classrooms.   



               
















Appendix G

Reflection 5 - to iPhone or not to iPhone? That is the question....


No matter the rules at school, the fact is adolescents bring mobile phones and iPods with them.  Each school is left with the decision whether or not to allow access in school hours.

Louise Duncan (2011) supports a ban of mobile phones until post-middle years, but allowing the iPod touch.  Her reasoning is that this allows for the students to develop responsible mobile phone behaviour before allowing them to use this technology freely in school time.

I agree with her, but would take the ban to a later age.  Few students at the end of year 8 have developed the skills of responsible mobile phone behaviour.  Indeed, I see many incidents involving improper use of mobile phones right through to the end of year 11.  The advantage of the iPod touch is that it doesn't have phone call making capacity.

I have three children of my own, two of them being at two different high schools.  One school has the policy of no mobile phones or devices, but the majority of students have the devices with them, switched off, or on silent, in their bags.  The other high school has the policy allowing these devices and their use in the lunch breaks, and before and after school.  Interesting enough, at the end of term one students have been notified that this rule is being modified, to no use in school hours.

There is no doubt that the applications available for phones and iPods have great learning advantages.  I could see myself recommending Fractions Basics to Certificate II in Engineering students who are struggling with their maths. https://itunes.apple.com/au/app/fraction-basics/id404527208?mt=8

As was also mentioned as a comment in Louise's blog, the position of equity needs to be addressed when introducing technological devices as part of the curriculum.  

References
Duncan, L.  2011.  Why I would support a ban of mobile phones until post-middle years and include the iPod touch.  Retrieved fromhttp://louiseduncan.global2.vic.edu.au/2011/03/24/why-i-would-support-a-ban-of-mobile-phones-until-post-middle-years-and-include-the-ipod-touch/




















References
Australian Bureaus of Statistics.  (2010).  Children and mobile phones.  Retrieved from
http://www.abs.gov.au/ausstats/abs@.nsf/2f762f95845417aeca25706c00834efa/d4cbec5b
b78b7c5ca25779e001c4770%21OpenDocument
Central Queensland University.   A Brief Overview of Learning Theory. Retrieved
from http://moodle.cqu.edu.au/mod/page/view.php?id=88322
de Bono Thinking Systems. (N.D.)  Six thinking hats.  Retrieved from
 http://www.debonothinkingsystems.com/tools/6hats.htm
Education Queensland.  (2008).  Smart Classroom Bytes.  Retrieved from
http://education.qld.gov.au/smartclassrooms/documents/strategy/pdf/scbyte-elearning.pdf
National Copyright Unit.  (N.D.)  National Copyright Guidelines.  Retrieved from
                http://www.smartcopying.edu.au/scw/go/pid/680
Organisation for Economic Cooperation and Development (OECD).  (N.D.)  Innovation in science,
technology and industry.  Retrieved from http://www.oecd.org/science/inno/
Swisher, D.  (2007).  Does Multimedia Truly Enhance Learning? Moving Beyond The Visual Media
                Bandwagon Toward Instructional Effectiveness.  Retrieved from
http://www.academia.edu/1046356/Does_Multimedia_Truly_Enhance_Learning_Moving_B
eyond_The_Visual_Media_Bandwagon_Toward_Instructional_Effectiveness

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